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1. Announcement:Developer Spotlight: CCP Space Dog - Bin Luo - in Announcement and Events [original thread]
dev spotlight blog done right, cool read. Thanks!
- by Liner ReXiandra - at 2014.05.26 09:12:00
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2. Announcement:Artist Spotlight: Senior Environment Concept Artist CCP Fi... - in Announcement and Events [original thread]
Dear CCP Shanghai, Describing what your job's day-to-day is like, is not a devblog. If you are doing an artist devblog, please post art. If you are (trying) to discuss how buildings of a similar style are differentiated between the various rac...
- by Liner ReXiandra - at 2014.02.25 19:36:00
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3. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Well finally, that only took a year after teasing them on the playstation blog.
- by Liner ReXiandra - at 2013.11.22 11:12:00
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4. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
So, when can we expect to put cover sheets on our TPS reports? Devhacks screenshots show camera pointing towards character. Free camera mode is not coming is it?
- by Liner ReXiandra - at 2013.09.24 17:29:00
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5. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Doing a query on the corp wallet on the EVE Online side doesn't show any tax trickling in yet, is this correct?
- by Liner ReXiandra - at 2013.09.05 21:44:00
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6. Sticky:Community Spotlight: Diary of a Dust Mercenary - in Announcement and Events [original thread]
Cool, love stuff like this. Cheers for spotlighting it, else I wouldn't have found it.
- by Liner ReXiandra - at 2013.08.03 10:10:00
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7. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
So is controller sensitivity a slider that does anything (or will) at all? That wasn't very clear in the blog. Previous tests made me notice no changes at all at both extremes with a dualshock. Thanks for the blog, good read!
- by Liner ReXiandra - at 2013.07.25 19:59:00
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8. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Hey, any chance for the community to see the provisional numbers for the upcoming weapons so we can have some back & forth feedback? Both the flaylock and plasma cannon that got introduced last round are imbalanced. One too powerful, and one ...
- by Liner ReXiandra - at 2013.07.23 16:44:00
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9. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
CCP Eterne wrote: Just to let you guys know, CCP Remnant is a developer in Shanghai and this blog was put out at roughly... oh... 1:30 AM there. So he'd be in bed. He will be able to check and respond to your feedback when he gets into the off...
- by Liner ReXiandra - at 2013.07.08 14:51:00
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10. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
CCP Mintchip wrote: Just want to remind you guys that CCP Remnant is in Shanghai, and while the blog just went live, I am going to assume he's sleeping soundly like an angel and so may not be able to reply swiftly to your feedback! Either ...
- by Liner ReXiandra - at 2013.07.08 14:49:00
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11. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
CCP Mintchip wrote: Just want to remind you guys that CCP Remnant is in Shanghai, and while the blog just went live, I am going to assume he's sleeping soundly like an angel and so may not be able to reply swiftly to your feedback! That is ...
- by Liner ReXiandra - at 2013.07.03 18:37:00
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12. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Dear CCP Remnant, could you care to give your devblog of previous week's Commando dropsuit some replies? Thanks!
- by Liner ReXiandra - at 2013.07.03 18:21:00
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13. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Dear CCP Remnant, What's the holdup on the rest of the missing racial suits?, and/or: What was the reasoning for putting the commando suit out before filling the current holes in the dropsuit repertoire?
- by Liner ReXiandra - at 2013.06.27 20:38:00
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14. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
CCP Eterne wrote: Master Jaraiya wrote: Nothing about the missing Racial Variants for existing classes and roles? For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to fillin...
- by Liner ReXiandra - at 2013.06.25 18:58:00
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15. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
Dao Ferret wrote: Great Dev Blog, ...it only talked about things in the past tense. ... ...but when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?,...
- by Liner ReXiandra - at 2013.06.21 17:19:00
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16. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
CCP LogicLoop wrote: Terry Webber wrote: Weapons Lab?! Will we be able to actually try out weapons there? In this case no. I mean you can run around and try out your fitted weapons haha. This was to answer though that we do have some idea...
- by Liner ReXiandra - at 2013.06.01 10:14:00
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17. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
CCP FoxFour wrote: Liner ReXiandra wrote: About the EVE bonuses, any details on how this pans out? Do my POS towers suddenly all require less fuel by magic? Same as the fuel bonus in null sec. So yes, basically if your POS is anchored at ...
- by Liner ReXiandra - at 2013.05.10 18:33:00
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18. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
About the EVE bonuses, any details on how this pans out? Do my POS towers suddenly all require less fuel by magic?
- by Liner ReXiandra - at 2013.05.10 18:20:00
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19. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Regarding the active scanner and workings, you could have added some workings information into that devblog. There were a ton of questions like these once they first came out and didn't get answered then. That screenshot on the devblog also isn't...
- by Liner ReXiandra - at 2013.03.25 15:58:00
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20. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
So we've got: -Active scanner -Scrambler Rifle -Caldari AR -Vegetation -Racial versions of some current dropsuits and possibly more, All lined up for the next build? Thats some serious and ambitious update.
- by Liner ReXiandra - at 2013.03.25 14:48:00
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